Post by Banshee on Feb 11, 2021 5:59:07 GMT
Elven
General Knowledge
The elves are a neutral race found within the realm of Faerie, more specifically on the borders of the veil that leads to the other realms. They patrol the forest outside and inside the veil, capable of navigating what might otherwise be considered difficult to navigate. This makes them good guides to those unfamiliar with navigating the veil and moving through the realms, though their services are not easy to come by. After all, they prefer to keep to themselves, with exception of agreements in place with the courts.Inherent Abilities and Attributes
As self-appointed sentries of the veil, elves are quite capable of turning away enemies and threats, should the need arise to do so. This can even apply to High Fae and the strongest of Be'tial, though not without some difficulty.- E. Agility - All
- E. Hearing – Some
- E. Vision – Some
- Night Vision – Some
- Detect Magic (Passive) – Some
- Detect Vibrations / Movement – Some
- Aura Projection – High Ranks
- Nullification – All
- Innate Sense: Direction – All
- Bonding: Animals – All can do it, but only some are allowed
- Bonding: Soul – External magic needed to enable
- Empathy – Mostly applicable to animals
Note: Click here to view a page with all the above abilities defined.
Weaknesses (Hunter-known)
While elves have some resistances to magic, they can be harmed by physical attacks and weapons. This makes them more vulnerable compared to the other races of Faerie, but also puts them on equal standing if training, education, and strategy is employed.Another issue is that elves have advantages the Courts would rather they not have. As such, some ambitious nobles are known for kidnapping unlucky / unaware elves to fund research into finding more weaknesses. This method, however, is not without difficulty, as no elf goes down without a fight and some, even, manage to escape their captor's grasp.
Strengths
The elves are the only ones able to navigate between the realms through the veil without getting lost or needing a magical item to return them home. This gives them some leverage when brokering deals with the Courts, as well as giving them the homefield advantage (and that of the veil) should a war or battle with them break out. Living on the border, practically the edge of the veil, also deters enemies.